Last Trick
Last Trick gives you a single wild card, a dark room, and one rule. Clear the room and the next floor rewrites the rule. That is the entire game — sixty floors of it — and it is the most confident piece of design we have scanned since the station went live.
What separates it from every minimalist puzzler that copies the same aesthetic is how the rule changes talk to each other. Floor 12 teaches you that the card copies the last shape it touched; floor 31 quietly inverts that; floor 47 combines the two in a way that made this operator put the phone down and stare at the wall for a good minute. The wall stared back. The puzzle got solved on day six.
Scan verdict: full bars. Sessions run three to ten minutes, nothing is timed, nothing nags you, and the difficulty curve is a genuine curve rather than a cliff. The scan formally ended twelve days ago and the station log shows the game is still installed. That tells you everything.